Tuesday, 6 December 2011

Some Possible Questions for Survey: Stephen Breslin





Wednesday 30 November 2011


Interactive White-Boards and Technology
1.      What kind of interactive whiteboard do you have in your classroom?
2.      How many different kinds are used in your school?
3.      Which is the most common in your school?
4.      Do you have more than one kind of whiteboard in your classroom (e.g. non-interactive)?
5.      Does every child use the interactive whiteboard every day?
6.      How long on average would each child spend at the board per day?
7.      What other technologies have the children access to in the classroom?


Software
8.      For the interactive white-board software that is designed and marketed specifically to be ‘fun’, how ‘fun’ or ‘game-like’ would you rate it? (1-10, 1=boring, 10=wide-eyed excitement) (pleased name the software application; if more than one used, please name/rate each one).
9.      Are there other non-fun (e.g. purely text-based) tasks that the children use the interactive white-board for? Give an idea of the ratio of fun to non fun tasks the boards are used for.


Cost
10.  Currently, do children/parents contribute anything towards the cost of technology in the classroom?
11.  Do they contribute anything towards the cost of other non-technology-based games or learning aids in the classroom?
12.  If so, average spend per child per year?
13.  Are you aware of children/parents paying for educational software for
use at home?


Standards and Admin
14.  How would you describe the provision of fun learning aids on interactive white boards in your school:
a)     only getting of the ground, too early to tell?
b)     ad-hoc and unstructured?
c)      being rolled out as per agreed school policy?
d)     well-established, ubiquitous and an integral part of leaning in this school?
15.   Are you broadly satisfied with the standard of the interactive white-board technology in your school or is there room for improvement?
16.  Are you broadly satisfied with the standard of the games for interactive white-board technology, from  a purely educational point of view, or is there room for improvement?
17.  Are you broadly satisfied with the standard of the games for interactive white-board technology, from  ‘fun’  point of view, or is there room for improvement?





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